VF17 NIGHTMARE SPACE SUPERIORITY FIGHTER

BACKGROUND

The VF-17 Nightmare is a space superiority VF used by most UN Spacy military fleets and long-distance colonization missions. Designed by General Galaxy, Shinsei Industries' main competitor in aerospace/mecha engineering, the VF-17 is primarily intended for special space-based recon and surgical strike missions. The Nightmare is sparsely distributed among the UN Spacy deep space and colonization fleets, with usually at most 6-12 VF-17s being assigned per fleet. As a result, these mecha are usually only piloted by the best and brightest pilots in the service, and even then are only used in extreme situations.

The VF-17 Nightmare is most at home in space. With two 55,000 kg main engines and over 30 (!) vernier thrusters, the mecha can reach speeds and maneuvering levels far superior to those possible by VF-11 Thunderbolts with space boosters. However, the performance of the mecha greatly decreases in an Earth-type atmosphere. Although the engines on the Nightmare are designed with optional air intake systems for atmospheric use, the design of the Nightmare's body is NOT streamlined and creates a lot of drag at high speeds. It is worth noting that the dual-use nature of the engines does allow the VF-17 to achieve orbit above an Earth-style planet on its own; something a VF-11 Thunderbolt and earlier VFs cannot accomplish without assistance.

The "Stealth" nature of the VF-17 comes from the fact that it was designed with materials and body styling in order to minimize the mecha's radar reflection (similar to the USAF F-117), thus making it hard to detect by an enemy using standard radar. This fact, combined with the black coloring of the Nightmare, makes it very easy for opponents to "loose track" of the Nightmare in the vastness of space. The VF-17 can also be mounted with a variety of special options for specific missions, including FAST packs and advanced sensor radomes. The Nightmare can even be equipped with an external fold engine for folding behind enemy lines. However, the fold booster is not specifically designed for operation with the VF-17, and can cause great stress on the aircraft.

Until recently the VF-17 was the mecha of choice for elite VF combat divisons in the UN Spacy. However, with the introduction of newer advanced variable fighters such as the VF-19 Excalibur and the VF-22 Sturmvogel, the design is beginning to become dated. Still, in its home environment of space the Nightmare offers performance comparable to the newer AVFs, and costs much less to build and maintain to boot. There are currently no plans to phase out Nightmares from the UN Spacy's arsenal at this time, and the Nightmare will probably remain a common sight among terran space forces for many years to come.

RPG STATS

Vehicle Type:
VF-17A (First mass-produced version)
VF-17C (Upgrade of VF-17A with improved avionics)
VF-17D (Current standard version. First version to include head lasers)
VF-17S (Squad Leader Version. Features four head lasers and improved engines)
VF-17T (Two-seat trainer version based on VF-17D)
VF-17T Kai (Custom Two-Seat Version, Macross 7 Sound Force)
Class: Space Interdiction and Interception Variable Fighter

Manufacturer: General Galaxy
Crew:
One pilot wearing Tactical Life Support System. The VF-17T has an elongated cockpit that can support two pilots in full TLS gear.
MDC BY LOCATION:
    Head Lasers (2 in 17D, 4 in 17S)             30 each
(1) Head                                        100
    Hands (2)                                    50 each
    Arms (2)                                    120 each
    Shoulders (2)                               120 each
    Legs & Thrusters (2)                        240 each
(2) Main Body                                   350
    Main Wings (2)                              150 each
    Gun Pod                                     120
    Reinforced Pilot Compartment/Escape Pod     150
(3) Pinpoint Barrier Shield                     100
NOTES:
  1. Destroying the head of the VF will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
  3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the left arm of the VF-17. NOTE: Pinpoint barrier shields were not added to the VF-17 design until 2040.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
100 mph (160 kmph)
LEAPING, SOLDIER CONFIGURATION:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 1 (670 mph/1072 kmph) max speed at 10,000 meters or less above sea level. Mach 4 (2680 mph/4288 kmph) max speed at 10,000-30,000 meters above sea level. Mach 21+ (14,070 mph/22,512 kmph) max speed at 30,000+ meters above sea level. The Nightmare is capable of achieving orbit over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 42,500 meters/minute. G limits are +33.5 to -18.0 standard Earth gravities.
MAX ENGINE THRUST:
55,000 kg x2 for all versions except VF-17S and VF-17T Custom. 59,500 kg x2 for VF-17S and VF-17T Custom.

STATISTICAL DATA:

HEIGHT:
48.58 ft (15.18 m) in soldier configuration.
30.36 ft (9.49 m) in gerwalk configuration.
17.18 ft (5.37 m) in fighter configuration.
WIDTH:
20.93 ft (6.54 m) at shoulders in soldier configuration.
77.52 ft (24.22 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
12.50 ft (3.91 m) in soldier configuration.
41.12 ft (12.85 m) in gerwalk configuration.
50.02 ft (15.63 m) in fighter configuration.
WEIGHT:
9000 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two 55,000 kg Shinnakasu Heavy Industry/Pratt&Whitney/Rolls Royce FF-2100X thermonuclear turbine engines, designed for space use but equipped with concealed air intakes for optional use in an atmosphere (the VF-17S has improved versions of the FF-2100X engines capable of 59,500 kg maximum thrust). 2D horizontal independent convergent/divergent vectored nozzles on engines for thrust vectoring as well as enhanced V/STOL performance and maneuverability. Over 30 Pratt&Whitney HMM-6B high-maneuverability vernier thrusters for additional mobility are mounted on the wingtips, vertical stabilizers, upper and lower surfaces of the nose, and other key locations. Additional thruster options include FAST packs and an external fold generator developed for use with Project Super Nova advanced variable fighters.

WEAPON SYSTEMS:

  1. ANTI-AIRCRAFT LASERS: The VF-17 is equipped with head lasers similar to the ones used on the old VF-1 Valkyrie VF for use in air combat skirmishes and other defensive purposes. The lasers (2 on the VF-17D, 4 on the VF-17S) are mounted on the head of the mecha in soldier mode and in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. Unlike the head laser mounted on the VF-11, these lasers can be turned to point in front of, above, or behind the mecha in fighter and gerwalk modes. However, the head cannot be turned in these modes, so they can be use only to fire at targets directly IN FRONT OF, ABOVE, or BEHIND the Nightmare (cannot fire at targets to the left or right). The lasers also cannot fire below the VF in fighter or gerwalk mode.
  2. FIXED SMALL-BORE LASER CANNONS: Two small-bore laser cannons are mounted on both sides of the cockpit in a fixed-forward position. These lasers can be fired in any mode, but cannot be moved and must be aimed by moving the body of the mecha.
  3. FIXED MEDIUM-BORE, DUAL PORT LASER CANNONS: Each arm of the Nightmare has a medium-bore laser mounted internally that runs the length of the arm. This laser is slightly unusual because it has TWO exit ports for the beam instead of the normal one, meaning that the laser can fire out the front or the rear of the arm at any time (but not both). These lasers can be used in any mode (fighter, gerwalk, or soldier) and can be fired in front or in back of the mecha. The arm must be moved in order to aim the laser concealed within.
  4. SEVEN-BARREL STEALTH GATLING GUN POD: The main weapon of the VF-17 is a concealed handheld gun pod that can be used in fighter or soldier mode. The gun pod is stored in a collapsed form in a concealed port on the right leg of the mecha when in fighter and gerwalk mode, and fires out of a special port near the top of the leg. When the VF goes to soldier mode, the gun can be ejected into the Nightmare's right hand, where it automatically unfolds and is ready for action. The gun can be re-collapsed and replaced in the port when the VF-17 returns to fighter or gerwalk mode. Due to the mecha's configuration, the gun pod CANNOT be used in gerwalk mode; the exit barrel aims up at the main body, which would cause the VF-17 to shoot itself in this mode.

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    Like the gun pod used by the VF-11 Thunderbolt, the Nightmare's gun pod uses clips of ammo. One spare ammo clip is kept in a port on the left leg of the VF-17, directly across from the gun pod port. However, in order to switch clips the Nightmare must first convert to soldier mode, so it can manually remove and replace the gun pod's clip with its hands. Other gun pods can NOT be used by the VF-17, as they will not fit in the Nightmare's gun pod port in fighter/gerwalk modes.

  6. HEAVY LASER MODULE: This weapon is an alternative to the VF-17's standard gun pod developed by researchers aboard the Macross 7. It consists of a long tube which contains a heavy laser and a high-density capacitor that fits on the gun pod in place of an ammo clip. This one-shot weapon fires a beam which is powerful enough cut through the main body of most mecha on a single hit. (!) However, there are several disadvantages to the weapon. First off, the weapon is good only for one shot, after which the internal capacitor is completely drained. Second, in order to carry this module it must be stored in the VF-17's left leg, a spot that normally stores a spare clip for the Nightmare's gun pod. This effectively halves the ammo capacity of the VF-17, and greatly reduces its combat endurance. Still, many pilots feel that the tradeoff is worth it since the heavy laser gives them the ability to take out command mecha or even spaceships in a single shot.
  7. INTERNAL MISSILE LAUNCHERS (4): The VF-17 is equipped with four concealed internal missile launchers, two on each shoulder. Each launcher contains 4 short-range missiles, for a total of 16 for the entire mecha. Any type of SRM may be use, but armor-piercing are standard issue. The missiles may be fired in any mode.
  8. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: As the war between the Varuta and the Macross 7 intensified, the VF-17 was updated and equipped with a new mecha-scale pinpoint barrier system for defense, identical to the system used by the VF-19 Excalibur. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack. Due to the tremendous power requirements of the system, only the missiles and gun pod can be used by the VF-17 while the barrier is in operation.
  9. HAND TO HAND COMBAT: If necessary, the pilot of the VF-17 can engage in melee combat rather than use a weapon. The Nightmare is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

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    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-17:


COMBAT BONUSES FOR NIGHTMARE VARIABLE FIGHTER TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING ADVANCED VF-17 NIGHTMARE COMBAT TRAINING

 
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