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| Berserker Rage: If a Wookiee becomes enraged (the character must believe himself or those to whom he has pledged a life debt to be in immediate, |
| deadly danger) the character gets a +2D bonus to Strength for purposes of causing damage while brawling (the character's brawling skill is not |
| increased). The character also suffers a -2D penalty to all non-Strength attribute and skill checks. Due to the Wookiee's Great rage, a character |
| must make a Moderate Perception total (with the -2D penalty) to calm down once all enemies have clearly been controlled - unconscious, caputred, |
| killed or somehow otherwise physically retrained or stopped. Close friends of the Wookiee can coordinate with the Wookiee to make this easier. |
| Climbing Claws: Wookiees have huge retractable climbing claws which are used for climbing only. They add +2D to their climbinb skill while using |
| the claws. Any Wookiee who intentionally uses his claws in Hand-to-Hand combat is automatically considered dishonorable by other members of |
| his species, possibly to be hunted down regardless of the circumstances. |
| Reputation: Wookiees are widely regarded as fierce savages with short tempers. Most people will go out of their way not to enrage a Wookiee. |
| Enslaved: Prior to the defeat of the Empire, almost all Wookiees were enslaved by the Empire, and there was a substantial bounty for the caputre |
| Language: Wookiees cannot speak Basic, but they all understand it. Nearly always, they have a close friend who they travel with who can interpret |
| for them... though a Wookiee's intent is seldom misunderstood. |
| Honor: Wookiees are honor-bound. They are fierce warriors with a great deal of pride and they can be rage-driven,cruel,and unfair-but they have a |
| code of honor. They do not betray their species - individually or as a whole. They do not betray their friends or desert them. They may break the |
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