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| Natural Armor: The thick layer of blubber beneath the outer skin of a Herglic gives +1D to resist damage from physical attacks. It gives no bonus |
| Distrust: Because the Herglic openly joined the Empire in order to survive, they have come to be seen as less than worthy of trust. Many still |
| believe that the neutral Herglics are still working with the Empire, which gives others a +1D when making opposed Perception checks againt the |
| Gambling Frenzy: Herglics, when exposed to games of chance, find themselves irrestitible drawn to them. A Herglic who passes a gambling game |
| must make a moderate willpower check not to feel compelled to play, although they may be granted a bonus to their roll if it is critical or |
| life-threatening for them not to play. |
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