| |
| Thrown Weapons: Bow, Rocks, Sling, Spear. Time to use: less than one round. The character may take the base skill and/or any of the |
| Glider: Time to Use: less than one round. The ability to pilot gliders. |
| Primitive construction: Time to use: One hour for gliders and rope bridges; several hours for small structrues, catapults and similar constructs. This |
| is the ability to build structures out of wood, vines, and other nautral materials with only primitive tools. This skill is good for building sturdy |
| houses, vine bridges, rock hurling catapults (damage value: 2D speeder-scale) |
| Skill Bonus: At the time the character is created only, the character gets 2D for every 1D placed in the hide, search, and sneak skills. |
| Skill Limits: Beginning Characters may not place any skil dice in any vehicle (other than glider) or starship operations or repair skills. |
| Smell: Ewoks have a highly developed sense of smell, getting a +1D to their search skill when tracking by scent. This ability may not be improved. |
| Protectiveness: Most Human adults will feel unusually protective of Ewoks, wanting to protect them like young children. Because of this, Humans |
| can also be very condescending to Ewoks. Ewoks, however, are mature and inquisitive - and unusually tolerant of the Human attitude. |
|