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Ewok

 

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Ewok

AttributeDice 12D

MinDex 1D+2

MaxDex 4D+2

MinKnow 1D

MaxKnow 3D

MinMech 1D+2

MaxMech 3D+2

MinPerc 2D

MaxPerc 4D+2

MinStr 1D

MaxStr 3D

MinTech 1D

MaxTech 2D+2

MinMove 7

MaxMove 9

MinSize 1

MaxSize 1

Special Skills

Dexterity Skills:

Thrown Weapons: Bow, Rocks, Sling, Spear. Time to use: less than one round. The character may take the base skill and/or any of the

specializations.

Mechanical Skills:

Glider: Time to Use: less than one round. The ability to pilot gliders.

Technical Skills:

Primitive construction: Time to use: One hour for gliders and rope bridges; several hours for small structrues, catapults and similar constructs. This

is the ability to build structures out of wood, vines, and other nautral materials with only primitive tools. This skill is good for building sturdy

houses, vine bridges, rock hurling catapults (damage value: 2D speeder-scale)

Special Abilities

Skill Bonus: At the time the character is created only, the character gets 2D for every 1D placed in the hide, search, and sneak skills.

Skill Limits: Beginning Characters may not place any skil dice in any vehicle (other than glider) or starship operations or repair skills.

Smell: Ewoks have a highly developed sense of smell, getting a +1D to their search skill when tracking by scent. This ability may not be improved.

Story Factors

Protectiveness: Most Human adults will feel unusually protective of Ewoks, wanting to protect them like young children. Because of this, Humans

can also be very condescending to Ewoks. Ewoks, however, are mature and inquisitive - and unusually tolerant of the Human attitude.
 


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